AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Diablo 3 gameplay controls2/9/2024 The character faces the direction the stick is pushed. Sorry for the delay.Īs you know only one analog stick movement control. ![]() Long story short, I'd like to have some opinions on what you feel would be a good way to use the gamepad to control a character in such a game while ideally taking advantage of the anaog stick's smooth input.įinally fired up Diablo again. ![]() I did some researching and one thing that intrigued me was the gamepad controls for Diablo III, which had a "mob focus" button, and which is not dual-stick either. The problem with the analog stick is that since it's analog, once the character is turned into a direction, and you let go, the game obviously will register the positions of the stick while it's going back to zero, so the characte rturns in unwanted directions. However, I feel that this is not perfect, as it makes attacking enemies cumbersome I either have to press a trigger button to stand still and use the stick to turn towards the enemy, and then attack, or use the D-Pad with it's absolute values to face the enemy. I already have a control scheme that uses the left analog stick or D-pad for moving/turning, the right analog stick is only used for inventory management. I have little experience with gamepads and I own no gaming console, but I want to base the control scheme on gamepads so people can sit on the couch together and play without having to use mouse + keyboard. ![]() I'm currently developing a Legend of Zelda-style dungeon crawler with coop mechanics. TL DR: Opinions wanted on gamepad control scheme, particularly movement/turning, for a top-down dungeon crawler.
0 Comments
Read More
Leave a Reply. |